Post by Landsraad Communication Bureau on Sept 22, 2017 4:52:24 GMT
Sardaukar Battalion
Attack Skill: +1 (Maximum of 10)
Defense Skill: +1 (Maximum of 10)
Base Health Points: 35
Force Size: 1000 Sardaukar soldiers
Special I: Only available to TBD.
Fremen Battalion
Attack Skill: +2 (Maximum of 9)
Defense Skill: +2 (Maximum of 9)
Base Health Points: 30
Force Size: 1000 Fremen warriors
Special I: Only available to Fremen
Special II: May only fight on Arrakis.
Special III: Required for Fremen Harvesting Teams.
Special IV: Maximum of 25 battalions per sietch.
Elite Forces Battalion
Attack Skill: +0 (Maximum of 9)
Defense Skill: +0 (Maximum of 9)
Base Health Points: 30
Force Size: 1000 elite soldiers
Special I: Not available to Fremen.
Standard Battalion
Attack Skill: +0 (Maximum of 8)
Defense Skill: +0 (Maximum of 8)
Base Health Points: 25
Force Size: 1000 trained soldiers
Special I: Not available to Fremen.
Smuggler Security Battalion
Attack Skill: +0 (Maximum of 9)
Defense Skill: +0 (Maximum of 9)
Base Health Points: 20
Force Size: 1000 smugglers
Special I: Only available to Smugglers.
Special II: Can double as Spice Mining Crew and security force for Operation manned by Security Battalion.
Suboid Battalion
Attack Skill: 0 (Maximum of 7)
Defense Skill: 0 (Maximum of 7)
Base Health Points: 15
Force Size: 1000 Suboids
Special I: Only available to the Siridar of Ix.
Special II: May be deployed immediately.
Special III: May only be present on worlds controlled by the owner of Ix.
Special IV: Maximum of 150 battalions.
Penal / Slave Battalion
Attack Skill: -1 (Maximum of 6)
Defense Skill: -1 (Maximum of 6)
Base Health Points: 15
Force Size: 1000 conscripted criminals, slaves, or both
Special I: Available to all.
Special II: May be deployed immediately.
Special III: May not leave planet they are raised on.
Attack Skill: +1 (Maximum of 10)
Defense Skill: +1 (Maximum of 10)
Base Health Points: 35
Force Size: 1000 Sardaukar soldiers
Special I: Only available to TBD.
Fremen Battalion
Attack Skill: +2 (Maximum of 9)
Defense Skill: +2 (Maximum of 9)
Base Health Points: 30
Force Size: 1000 Fremen warriors
Special I: Only available to Fremen
Special II: May only fight on Arrakis.
Special III: Required for Fremen Harvesting Teams.
Special IV: Maximum of 25 battalions per sietch.
Elite Forces Battalion
Attack Skill: +0 (Maximum of 9)
Defense Skill: +0 (Maximum of 9)
Base Health Points: 30
Force Size: 1000 elite soldiers
Special I: Not available to Fremen.
Standard Battalion
Attack Skill: +0 (Maximum of 8)
Defense Skill: +0 (Maximum of 8)
Base Health Points: 25
Force Size: 1000 trained soldiers
Special I: Not available to Fremen.
Smuggler Security Battalion
Attack Skill: +0 (Maximum of 9)
Defense Skill: +0 (Maximum of 9)
Base Health Points: 20
Force Size: 1000 smugglers
Special I: Only available to Smugglers.
Special II: Can double as Spice Mining Crew and security force for Operation manned by Security Battalion.
Suboid Battalion
Attack Skill: 0 (Maximum of 7)
Defense Skill: 0 (Maximum of 7)
Base Health Points: 15
Force Size: 1000 Suboids
Special I: Only available to the Siridar of Ix.
Special II: May be deployed immediately.
Special III: May only be present on worlds controlled by the owner of Ix.
Special IV: Maximum of 150 battalions.
Penal / Slave Battalion
Attack Skill: -1 (Maximum of 6)
Defense Skill: -1 (Maximum of 6)
Base Health Points: 15
Force Size: 1000 conscripted criminals, slaves, or both
Special I: Available to all.
Special II: May be deployed immediately.
Special III: May not leave planet they are raised on.